What is Artificial Intelligence?

 Artificial intelligence (AI), is intelligence demonstrated by machines, unlike the natural intelligence displayed by humans and animals. Leading AI textbooks define the field as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals.[3] Colloquially, the term "artificial intelligence" is often used to describe machines (or computers) that mimic "cognitive" functions that humans associate with the human mind, such as "learning" and "problem solving".[4]

As machines become increasingly capable, tasks considered to require "intelligence" are often removed from the definition of AI, a phenomenon known as the AI effect.[5] A quip in Tesler's Theorem says "AI is whatever hasn't been done yet."[6] For instance, optical character recognition is frequently excluded from things considered to be AI,[7] having become a routine technology.[8] Modern machine capabilities generally classified as AI include successfully understanding human speech,[9] competing at the highest level in strategic game systems (such as chess and Go),[10] autonomously operating cars, intelligent routing in content delivery networks, and military simulations.[11]

Artificial intelligence was founded as an academic discipline in 1955, and in the years since has experienced several waves of optimism,[12][13] followed by disappointment and the loss of funding (known as an "AI winter"),[14][15] followed by new approaches, success and renewed funding.[13][16] After AlphaGo successfully defeated a professional Go player in 2015, artificial intelligence once again attracted widespread global attention.[17] For most of its history, AI research has been divided into sub-fields that often fail to communicate with each other.[18] These sub-fields are based on technical considerations, such as particular goals (e.g. "robotics" or "machine learning"),[19] the use of particular tools ("logic" or artificial neural networks), or deep philosophical differences.[22][23][24] Sub-fields have also been based on social factors (particular institutions or the work of particular researchers).[18]

The traditional problems (or goals) of AI research include reasoningknowledge representationplanninglearningnatural language processingperception and the ability to move and manipulate objects.[19] General intelligence is among the field's long-term goals.[25] Approaches include statistical methodscomputational intelligence, and traditional symbolic AI. Many tools are used in AI, including versions of search and mathematical optimization, artificial neural networks, and methods based on statistics, probability and economics. The AI field draws upon computer scienceinformation engineeringmathematicspsychologylinguisticsphilosophy, and many other fields.

The field was founded on the assumption that human intelligence "can be so precisely described that a machine can be made to simulate it".[26] This raises philosophical arguments about the mind and the ethics of creating artificial beings endowed with human-like intelligence. These issues have been explored by mythfiction and philosophy since antiquity.[31] Some people also consider AI to be a danger to humanity if it progresses unabated.[32][33] Others believe that AI, unlike previous technological revolutions, will create a risk of mass unemployment.[34]

In the twenty-first century, AI techniques have experienced a resurgence following concurrent advances in computer power, large amounts of data, and theoretical understanding; and AI techniques have become an essential part of the technology industry, helping to solve many challenging problems in computer science, software engineering and operations research.[35][16]

The cognitive capabilities of current architectures are very limited, using only a simplified version of what intelligence is really capable of. For instance, the human mind has come up with ways to reason beyond measure and logical explanations to different occurrences in life. What would have been otherwise straightforward, an equivalently difficult problem may be challenging to solve computationally as opposed to using the human mind. This gives rise to two classes of models: structuralist and functionalist. The structural models aim to loosely mimic the basic intelligence operations of the mind such as reasoning and logic. The functional model refers to the correlating data to its computed counterpart.[93]

The overall research goal of artificial intelligence is to create technology that allows computers and machines to function in an intelligent manner. The general problem of simulating (or creating) intelligence has been broken down into sub-problems. These consist of particular traits or capabilities that researchers expect an intelligent system to display. The traits described below have received the most attention.[19]

Reasoning, problem solving

Early researchers developed algorithms that imitated step-by-step reasoning that humans use when they solve puzzles or make logical deductions.[94] By the late 1980s and 1990s, AI research had developed methods for dealing with uncertain or incomplete information, employing concepts from probability and economics.[95]

These algorithms proved to be insufficient for solving large reasoning problems because they experienced a "combinatorial explosion": they became exponentially slower as the problems grew larger.[76] Even humans rarely use the step-by-step deduction that early AI research could model. They solve most of their problems using fast, intuitive judgments.[96

Knowledge representation


An ontology represents knowledge as a set of concepts within a domain and the relationships between those concepts.

Main articles: Knowledge representation and Commonsense knowledge

Knowledge representation[97] and knowledge engineering[98] are central to classical AI research. Some "expert systems" attempt to gather explicit knowledge possessed by experts in some narrow domain. In addition, some projects attempt to gather the "commonsense knowledge" known to the average person into a database containing extensive knowledge about the world. Among the things a comprehensive commonsense knowledge base would contain are: objects, properties, categories and relations between objects;[99] situations, events, states and time;[100] causes and effects;[101] knowledge about knowledge (what we know about what other people know);[102] and many other, less well researched domains. A representation of "what exists" is an ontology: the set of objects, relations, concepts, and properties formally described so that software agents can interpret them. The semantics of these are captured as description logic concepts, roles, and individuals, and typically implemented as classes, properties, and individuals in the Web Ontology Language.[103] The most general ontologies are called upper ontologies, which attempt to provide a foundation for all other knowledge[104] by acting as mediators between domain ontologies that cover specific knowledge about a particular knowledge domain (field of interest or area of concern). Such formal knowledge representations can be used in content-based indexing and retrieval,[105] scene interpretation,[106] clinical decision support,[107] knowledge discovery (mining "interesting" and actionable inferences from large databases),[108] and other areas.[109]


Among the most difficult problems in knowledge representation are:


Default reasoning and the qualification problem

Many of the things people know take the form of "working assumptions". For example, if a bird comes up in conversation, people typically picture a fist-sized animal that sings and flies. None of these things are true about all birds. John McCarthy identified this problem in 1969[110] as the qualification problem: for any commonsense rule that AI researchers care to represent, there tend to be a huge number of exceptions. Almost nothing is simply true or false in the way that abstract logic requires. AI research has explored a number of solutions to this problem.[111]

Breadth of commonsense knowledge

The number of atomic facts that the average person knows is very large. Research projects that attempt to build a complete knowledge base of commonsense knowledge (e.g., Cyc) require enormous amounts of laborious ontological engineering—they must be built, by hand, one complicated concept at a time.[112]

Subsymbolic form of some commonsense knowledge

Much of what people know is not represented as "facts" or "statements" that they could express verbally. For example, a chess master will avoid a particular chess position because it "feels too exposed"[113] or an art critic can take one look at a statue and realize that it is a fake.[114] These are non-conscious and sub-symbolic intuitions or tendencies in the human brain.[115] Knowledge like this informs, supports and provides a context for symbolic, conscious knowledge. As with the related problem of sub-symbolic reasoning, it is hoped that situated AI, computational intelligence, or statistical AI will provide ways to represent this knowledge.[115]

Planning


A hierarchical control system is a form of control system in which a set of devices and governing software is arranged in a hierarchy.

Main article: Automated planning and scheduling

Intelligent agents must be able to set goals and achieve them.[116] They need a way to visualize the future—a representation of the state of the world and be able to make predictions about how their actions will change it—and be able to make choices that maximize the utility (or "value") of available choices.[117]


In classical planning problems, the agent can assume that it is the only system acting in the world, allowing the agent to be certain of the consequences of its actions.[118] However, if the agent is not the only actor, then it requires that the agent can reason under uncertainty. This calls for an agent that can not only assess its environment and make predictions but also evaluate its predictions and adapt based on its assessment.[119]


Multi-agent planning uses the cooperation and competition of many agents to achieve a given goal. Emergent behavior such as this is used by evolutionary algorithms and swarm intelligence.[120]


Learning

Main article: Machine learning


For this project the AI had to find the typical patterns in the colors and brushstrokes of Renaissance painter Raphael. The portrait shows the face of the actress Ornella Muti, "painted" by AI in the style of Raphael.

Machine learning (ML), a fundamental concept of AI research since the field's inception,[d] is the study of computer algorithms that improve automatically through experience.[e][123]


Unsupervised learning is the ability to find patterns in a stream of input, without requiring a human to label the inputs first. Supervised learning includes both classification and numerical regression, which requires a human to label the input data first. Classification is used to determine what category something belongs in, and occurs after a program sees a number of examples of things from several categories. Regression is the attempt to produce a function that describes the relationship between inputs and outputs and predicts how the outputs should change as the inputs change.[123] Both classifiers and regression learners can be viewed as "function approximators" trying to learn an unknown (possibly implicit) function; for example, a spam classifier can be viewed as learning a function that maps from the text of an email to one of two categories, "spam" or "not spam". Computational learning theory can assess learners by computational complexity, by sample complexity (how much data is required), or by other notions of optimization.[124] In reinforcement learning[125] the agent is rewarded for good responses and punished for bad ones. The agent uses this sequence of rewards and punishments to form a strategy for operating in its problem space.


Natural language processing


A parse tree represents the syntactic structure of a sentence according to some formal grammar.

Main article: Natural language processing

Natural language processing[126] (NLP) allows machines to read and understand human language. A sufficiently powerful natural language processing system would enable natural-language user interfaces and the acquisition of knowledge directly from human-written sources, such as newswire texts. Some straightforward applications of natural language processing include information retrieval, text mining, question answering[127] and machine translation.[128] Many current approaches use word co-occurrence frequencies to construct syntactic representations of text. "Keyword spotting" strategies for search are popular and scalable but dumb; a search query for "dog" might only match documents with the literal word "dog" and miss a document with the word "poodle". "Lexical affinity" strategies use the occurrence of words such as "accident" to assess the sentiment of a document. Modern statistical NLP approaches can combine all these strategies as well as others, and often achieve acceptable accuracy at the page or paragraph level. Beyond semantic NLP, the ultimate goal of "narrative" NLP is to embody a full understanding of commonsense reasoning.[129] By 2019, transformer-based deep learning architectures could generate coherent text.[130]


Perception

Main articles: Machine perception, Computer vision, and Speech recognition


Feature detection (pictured: edge detection) helps AI compose informative abstract structures out of raw data.

Machine perception[131] is the ability to use input from sensors (such as cameras (visible spectrum or infrared), microphones, wireless signals, and active lidar, sonar, radar, and tactile sensors) to deduce aspects of the world. Applications include speech recognition,[132] facial recognition, and object recognition.[133] Computer vision is the ability to analyze visual input. Such input is usually ambiguous; a giant, fifty-meter-tall pedestrian far away may produce the same pixels as a nearby normal-sized pedestrian, requiring the AI to judge the relative likelihood and reasonableness of different interpretations, for example by using its "object model" to assess that fifty-meter pedestrians do not exist.[134]


Motion and manipulation

Main article: Robotics

AI is heavily used in robotics.[135] Advanced robotic arms and other industrial robots, widely used in modern factories, can learn from experience how to move efficiently despite the presence of friction and gear slippage.[136] A modern mobile robot, when given a small, static, and visible environment, can easily determine its location and map its environment; however, dynamic environments, such as (in endoscopy) the interior of a patient's breathing body, pose a greater challenge. Motion planning is the process of breaking down a movement task into "primitives" such as individual joint movements. Such movement often involves compliant motion, a process where movement requires maintaining physical contact with an object.[137][138][139] Moravec's paradox generalizes that low-level sensorimotor skills that humans take for granted are, counterintuitively, difficult to program into a robot; the paradox is named after Hans Moravec, who stated in 1988 that "it is comparatively easy to make computers exhibit adult level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility".[140][141] This is attributed to the fact that, unlike checkers, physical dexterity has been a direct target of natural selection for millions of years.[142]


Social intelligence

Main article: Affective computing


Kismet, a robot with rudimentary social skills[143]

Moravec's paradox can be extended to many forms of social intelligence.[144][145] Distributed multi-agent coordination of autonomous vehicles remains a difficult problem.[146] Affective computing is an interdisciplinary umbrella that comprises systems which recognize, interpret, process, or simulate human affects.[147][148][149] Moderate successes related to affective computing include textual sentiment analysis and, more recently, multimodal affect analysis (see multimodal sentiment analysis), wherein AI classifies the affects displayed by a videotaped subject.[150]


In the long run, social skills and an understanding of human emotion and game theory would be valuable to a social agent. The ability to predict the actions of others by understanding their motives and emotional states would allow an agent to make better decisions. Some computer systems mimic human emotion and expressions to appear more sensitive to the emotional dynamics of human interaction, or to otherwise facilitate human–computer interaction.[151] Similarly, some virtual assistants are programmed to speak conversationally or even to banter humorously; this tends to give naïve users an unrealistic conception of how intelligent existing computer agents actually are.[152]


General intelligence

Main articles: Artificial general intelligence and AI-complete

Historically, projects such as the Cyc knowledge base (1984–) and the massive Japanese Fifth Generation Computer Systems initiative (1982–1992) attempted to cover the breadth of human cognition. These early projects failed to escape the limitations of non-quantitative symbolic logic models and, in retrospect, greatly underestimated the difficulty of cross-domain AI. Nowadays, most current AI researchers work instead on tractable "narrow AI" applications (such as medical diagnosis or automobile navigation).[153] Many researchers predict that such "narrow AI" work in different individual domains will eventually be incorporated into a machine with artificial general intelligence (AGI), combining most of the narrow skills mentioned in this article and at some point even exceeding human ability in most or all these areas.[25][154] Many advances have general, cross-domain significance. One high-profile example is that DeepMind in the 2010s developed a "generalized artificial intelligence" that could learn many diverse Atari games on its own, and later developed a variant of the system which succeeds at sequential learning.[155][156][157] Besides transfer learning,[158] hypothetical AGI breakthroughs could include the development of reflective architectures that can engage in decision-theoretic metareasoning, and figuring out how to "slurp up" a comprehensive knowledge base from the entire unstructured Web.[9] Some argue that some kind of (currently-undiscovered) conceptually straightforward, but mathematically difficult, "Master Algorithm" could lead to AGI.[159] Finally, a few "emergent" approaches look to simulating human intelligence extremely closely, and believe that anthropomorphic features like an artificial brain or simulated child development may someday reach a critical point where general intelligence emerges.[160][161]


Many of the problems in this article may also require general intelligence, if machines are to solve the problems as well as people do. For example, even specific straightforward tasks, like machine translation, require that a machine read and write in both languages (NLP), follow the author's argument (reason), know what is being talked about (knowledge), and faithfully reproduce the author's original intent (social intelligence). A problem like machine translation is considered "AI-complete", because all of these problems need to be solved simultaneously in order to reach human-level machine performance.


Approaches

No established unifying theory or paradigm guides AI research. Researchers disagree about many issues.[f] A few of the most long-standing questions that have remained unanswered are these: should artificial intelligence simulate natural intelligence by studying psychology or neurobiology? Or is human biology as irrelevant to AI research as bird biology is to aeronautical engineering?[22] Can intelligent behavior be described using simple, elegant principles (such as logic or optimization)? Or does it necessarily require solving a large number of unrelated problems?[23]


Cybernetics and brain simulation

Main articles: Cybernetics and Computational neuroscience

In the 1940s and 1950s, a number of researchers explored the connection between neurobiology, information theory, and cybernetics. Some of them built machines that used electronic networks to exhibit rudimentary intelligence, such as W. Grey Walter's turtles and the Johns Hopkins Beast. Many of these researchers gathered for meetings of the Teleological Society at Princeton University and the Ratio Club in England.[163] By 1960, this approach was largely abandoned, although elements of it would be revived in the 1980s.


Symbolic

Main article: Symbolic AI

When access to digital computers became possible in the mid-1950s, AI research began to explore the possibility that human intelligence could be reduced to symbol manipulation. The research was centered in three institutions: Carnegie Mellon University, Stanford, and MIT, and as described below, each one developed its own style of research. John Haugeland named these symbolic approaches to AI "good old fashioned AI" or "GOFAI".[164] During the 1960s, symbolic approaches had achieved great success at simulating high-level "thinking" in small demonstration programs. Approaches based on cybernetics or artificial neural networks were abandoned or pushed into the background.[g] Researchers in the 1960s and the 1970s were convinced that symbolic approaches would eventually succeed in creating a machine with artificial general intelligence and considered this the goal of their field.


Cognitive simulation

Economist Herbert Simon and Allen Newell studied human problem-solving skills and attempted to formalize them, and their work laid the foundations of the field of artificial intelligence, as well as cognitive science, operations research and management science. Their research team used the results of psychological experiments to develop programs that simulated the techniques that people used to solve problems. This tradition, centered at Carnegie Mellon University would eventually culminate in the development of the Soar architecture in the middle 1980s.[165][166]


Logic-based

Unlike Simon and Newell, John McCarthy felt that machines did not need to simulate human thought, but should instead try to find the essence of abstract reasoning and problem-solving, regardless of whether people used the same algorithms.[22] His laboratory at Stanford (SAIL) focused on using formal logic to solve a wide variety of problems, including knowledge representation, planning and learning.[167] Logic was also the focus of the work at the University of Edinburgh and elsewhere in Europe which led to the development of the programming language Prolog and the science of logic programming.[168]


Anti-logic or scruffy

Researchers at MIT (such as Marvin Minsky and Seymour Papert)[169] found that solving difficult problems in vision and natural language processing required ad hoc solutions—they argued that no simple and general principle (like logic) would capture all the aspects of intelligent behavior. Roger Schank described their "anti-logic" approaches as "scruffy" (as opposed to the "neat" paradigms at CMU and Stanford).[23] Commonsense knowledge bases (such as Doug Lenat's Cyc) are an example of "scruffy" AI, since they must be built by hand, one complicated concept at a time.[170]


Knowledge-based

When computers with large memories became available around 1970, researchers from all three traditions began to build knowledge into AI applications.[171] This "knowledge revolution" led to the development and deployment of expert systems (introduced by Edward Feigenbaum), the first truly successful form of AI software.[51] A key component of the system architecture for all expert systems is the knowledge base, which stores facts and rules that illustrate AI.[172] The knowledge revolution was also driven by the realization that enormous amounts of knowledge would be required by many simple AI applications.


Sub-symbolic

By the 1980s, progress in symbolic AI seemed to stall and many believed that symbolic systems would never be able to imitate all the processes of human cognition, especially perception, robotics, learning and pattern recognition. A number of researchers began to look into "sub-symbolic" approaches to specific AI problems.[24] Sub-symbolic methods manage to approach intelligence without specific representations of knowledge.


Embodied intelligence

This includes embodied, situated, behavior-based, and nouvelle AI. Researchers from the related field of robotics, such as Rodney Brooks, rejected symbolic AI and focused on the basic engineering problems that would allow robots to move and survive.[173] Their work revived the non-symbolic point of view of the early cybernetics researchers of the 1950s and reintroduced the use of control theory in AI. This coincided with the development of the embodied mind thesis in the related field of cognitive science: the idea that aspects of the body (such as movement, perception and visualization) are required for higher intelligence.


Within developmental robotics, developmental learning approaches are elaborated upon to allow robots to accumulate repertoires of novel skills through autonomous self-exploration, social interaction with human teachers, and the use of guidance mechanisms (active learning, maturation, motor synergies, etc.).[174][175][176][177]


Computational intelligence and soft computing

Interest in neural networks and "connectionism" was revived by David Rumelhart and others in the middle of the 1980s.[178] Artificial neural networks are an example of soft computing—they are solutions to problems which cannot be solved with complete logical certainty, and where an approximate solution is often sufficient. Other soft computing approaches to AI include fuzzy systems, Grey system theory, evolutionary computation and many statistical tools. The application of soft computing to AI is studied collectively by the emerging discipline of computational intelligence.[179]


Statistical

Much of traditional GOFAI got bogged down on ad hoc patches to symbolic computation that worked on their own toy models but failed to generalize to real-world results. However, around the 1990s, AI researchers adopted sophisticated mathematical tools, such as hidden Markov models (HMM), information theory, and normative Bayesian decision theory to compare or to unify competing architectures. The shared mathematical language permitted a high level of collaboration with more established fields (like mathematics, economics or operations research).[h] Compared with GOFAI, new "statistical learning" techniques such as HMM and neural networks were gaining higher levels of accuracy in many practical domains such as data mining, without necessarily acquiring a semantic understanding of the datasets. The increased successes with real-world data led to increasing emphasis on comparing different approaches against shared test data to see which approach performed best in a broader context than that provided by idiosyncratic toy models; AI research was becoming more scientific. Nowadays results of experiments are often rigorously measurable, and are sometimes (with difficulty) reproducible.[53][180] Different statistical learning techniques have different limitations; for example, basic HMM cannot model the infinite possible combinations of natural language.[181] Critics note that the shift from GOFAI to statistical learning is often also a shift away from explainable AI. In AGI research, some scholars caution against over-reliance on statistical learning, and argue that continuing research into GOFAI will still be necessary to attain general intelligence.[182][183]


Integrating the approaches

Intelligent agent paradigm

An intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success. The simplest intelligent agents are programs that solve specific problems. More complicated agents include human beings and organizations of human beings (such as firms). The paradigm allows researchers to directly compare or even combine different approaches to isolated problems, by asking which agent is best at maximizing a given "goal function". An agent that solves a specific problem can use any approach that works—some agents are symbolic and logical, some are sub-symbolic artificial neural networks and others may use new approaches. The paradigm also gives researchers a common language to communicate with other fields—such as decision theory and economics—that also use concepts of abstract agents. Building a complete agent requires researchers to address realistic problems of integration; for example, because sensory systems give uncertain information about the environment, planning systems must be able to function in the presence of uncertainty. The intelligent agent paradigm became widely accepted during the 1990s.[184]

Agent architectures and cognitive architectures

Researchers have designed systems to build intelligent systems out of interacting intelligent agents in a multi-agent system.[185] A hierarchical control system provides a bridge between sub-symbolic AI at its lowest, reactive levels and traditional symbolic AI at its highest levels, where relaxed time constraints permit planning and world modeling.[186] Some cognitive architectures are custom-built to solve a narrow problem; others, such as Soar, are designed to mimic human cognition and to provide insight into general intelligence. Modern extensions of Soar are hybrid intelligent systems that include both symbolic and sub-symbolic components.[93][187]

Tools

Main article: Computational tools for artificial intelligence

Applications

Main article: Applications of artificial intelligence

AI is relevant to any intellectual task.[188] Modern artificial intelligence techniques are pervasive[189] and are too numerous to list here. Frequently, when a technique reaches mainstream use, it is no longer considered artificial intelligence; this phenomenon is described as the AI effect.[190]


High-profile examples of AI include autonomous vehicles (such as drones and self-driving cars), medical diagnosis, creating art (such as poetry), proving mathematical theorems, playing games (such as Chess or Go), search engines (such as Google search), online assistants (such as Siri), image recognition in photographs, spam filtering, predicting flight delays,[191] prediction of judicial decisions,[192] targeting online advertisements, [188][193][194] and energy storage[195]


With social media sites overtaking TV as a source for news for young people and news organizations increasingly reliant on social media platforms for generating distribution,[196] major publishers now use artificial intelligence (AI) technology to post stories more effectively and generate higher volumes of traffic.[197]


AI can also produce Deepfakes, a content-altering technology. ZDNet reports, "It presents something that did not actually occur," Though 88% of Americans believe Deepfakes can cause more harm than good, only 47% of them believe they can be targeted. The boom of election year also opens public discourse to threats of videos of falsified politician media.[198]


Philosophy and ethics


This section should include only a brief summary of another article. See Wikipedia:Summary style for information on how to properly incorporate it into this article's main text. (August 2020)

Main articles: Philosophy of artificial intelligence and Ethics of artificial intelligence

There are three philosophical questions related to AI [199]


Whether artificial general intelligence is possible; whether a machine can solve any problem that a human being can solve using intelligence, or if there are hard limits to what a machine can accomplish.

Whether intelligent machines are dangerous; how humans can ensure that machines behave ethically and that they are used ethically.

Whether a machine can have a mind, consciousness and mental states in the same sense that human beings do; if a machine can be sentient, and thus deserve certain rights − and if a machine can intentionally cause harm.

The limits of artificial general intelligence

Main articles: Philosophy of artificial intelligence, Turing test, Physical symbol systems hypothesis, Dreyfus' critique of artificial intelligence, The Emperor's New Mind, and AI effect

Alan Turing's "polite convention"

One need not decide if a machine can "think"; one need only decide if a machine can act as intelligently as a human being. This approach to the philosophical problems associated with artificial intelligence forms the basis of the Turing test.[200]

The Dartmouth proposal

"Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it." This conjecture was printed in the proposal for the Dartmouth Conference of 1956.[201]

Newell and Simon's physical symbol system hypothesis

"A physical symbol system has the necessary and sufficient means of general intelligent action." Newell and Simon argue that intelligence consists of formal operations on symbols.[202] Hubert Dreyfus argues that, on the contrary, human expertise depends on unconscious instinct rather than conscious symbol manipulation, and on having a "feel" for the situation, rather than explicit symbolic knowledge. (See Dreyfus' critique of AI.)[i][204]

Gödelian arguments

Gödel himself,[205] John Lucas (in 1961) and Roger Penrose (in a more detailed argument from 1989 onwards) made highly technical arguments that human mathematicians can consistently see the truth of their own "Gödel statements" and therefore have computational abilities beyond that of mechanical Turing machines.[206] However, some people do not agree with the "Gödelian arguments".[207][208][209]

The artificial brain argument

An argument asserting that the brain can be simulated by machines and, because brains exhibit intelligence, these simulated brains must also exhibit intelligence − ergo, machines can be intelligent. Hans Moravec, Ray Kurzweil and others have argued that it is technologically feasible to copy the brain directly into hardware and software, and that such a simulation will be essentially identical to the original.[160]

The AI effect

A hypothesis claiming that machines are already intelligent, but observers have failed to recognize it. For example, when Deep Blue beat Garry Kasparov in chess, the machine could be described as exhibiting intelligence. However, onlookers commonly discount the behavior of an artificial intelligence program by arguing that it is not "real" intelligence, with "real" intelligence being in effect defined as whatever behavior machines cannot do.

Ethical machines

Machines with intelligence have the potential to use their intelligence to prevent harm and minimize the risks; they may have the ability to use ethical reasoning to better choose their actions in the world. As such, there is a need for policy making to devise policies for and regulate artificial intelligence and robotics.[210] Research in this area includes machine ethics, artificial moral agents, friendly AI and discussion towards building a human rights framework is also in talks.[211]


Joseph Weizenbaum in Computer Power and Human Reason wrote that AI applications cannot, by definition, successfully simulate genuine human empathy and that the use of AI technology in fields such as customer service or psychotherapy[j] was deeply misguided. Weizenbaum was also bothered that AI researchers (and some philosophers) were willing to view the human mind as nothing more than a computer program (a position now known as computationalism). To Weizenbaum these points suggest that AI research devalues human life.[213]


Artificial moral agents

Wendell Wallach introduced the concept of artificial moral agents (AMA) in his book Moral Machines[214] For Wallach, AMAs have become a part of the research landscape of artificial intelligence as guided by its two central questions which he identifies as "Does Humanity Want Computers Making Moral Decisions"[215] and "Can (Ro)bots Really Be Moral".[216] For Wallach, the question is not centered on the issue of whether machines can demonstrate the equivalent of moral behavior, unlike the constraints which society may place on the development of AMAs.[217]


Machine ethics

Main article: Machine ethics

The field of machine ethics is concerned with giving machines ethical principles, or a procedure for discovering a way to resolve the ethical dilemmas they might encounter, enabling them to function in an ethically responsible manner through their own ethical decision making.[218] The field was delineated in the AAAI Fall 2005 Symposium on Machine Ethics: "Past research concerning the relationship between technology and ethics has largely focused on responsible and irresponsible use of technology by human beings, with a few people being interested in how human beings ought to treat machines. In all cases, only human beings have engaged in ethical reasoning. The time has come for adding an ethical dimension to at least some machines. Recognition of the ethical ramifications of behavior involving machines, as well as recent and potential developments in machine autonomy, necessitate this. In contrast to computer hacking, software property issues, privacy issues and other topics normally ascribed to computer ethics, machine ethics is concerned with the behavior of machines towards human users and other machines. Research in machine ethics is key to alleviating concerns with autonomous systems—it could be argued that the notion of autonomous machines without such a dimension is at the root of all fear concerning machine intelligence. Further, investigation of machine ethics could enable the discovery of problems with current ethical theories, advancing our thinking about Ethics."[219] Machine ethics is sometimes referred to as machine morality, computational ethics or computational morality. A variety of perspectives of this nascent field can be found in the collected edition "Machine Ethics"[218] that stems from the AAAI Fall 2005 Symposium on Machine Ethics.[219]


Malevolent and friendly AI

Main article: Friendly AI

Political scientist Charles T. Rubin believes that AI can be neither designed nor guaranteed to be benevolent.[220] He argues that "any sufficiently advanced benevolence may be indistinguishable from malevolence." Humans should not assume machines or robots would treat us favorably because there is no a priori reason to believe that they would be sympathetic to our system of morality, which has evolved along with our particular biology (which AIs would not share). Hyper-intelligent software may not necessarily decide to support the continued existence of humanity and would be extremely difficult to stop. This topic has also recently begun to be discussed in academic publications as a real source of risks to civilization, humans, and planet Earth.


One proposal to deal with this is to ensure that the first generally intelligent AI is 'Friendly AI' and will be able to control subsequently developed AIs. Some question whether this kind of check could actually remain in place.


Leading AI researcher Rodney Brooks writes, "I think it is a mistake to be worrying about us developing malevolent AI anytime in the next few hundred years. I think the worry stems from a fundamental error in not distinguishing the difference between the very real recent advances in a particular aspect of AI and the enormity and complexity of building sentient volitional intelligence."[221]


Lethal autonomous weapons are of concern. Currently, 50+ countries are researching battlefield robots, including the United States, China, Russia, and the United Kingdom. Many people concerned about risk from superintelligent AI also want to limit the use of artificial soldiers and drones.[222]


Machine consciousness, sentience and mind

Main article: Artificial consciousness

If an AI system replicates all key aspects of human intelligence, will that system also be sentient—will it have a mind which has conscious experiences? This question is closely related to the philosophical problem as to the nature of human consciousness, generally referred to as the hard problem of consciousness.


Consciousness

Main articles: Hard problem of consciousness and Theory of mind

David Chalmers identified two problems in understanding the mind, which he named the "hard" and "easy" problems of consciousness.[223] The easy problem is understanding how the brain processes signals, makes plans and controls behavior. The hard problem is explaining how this feels or why it should feel like anything at all. Human information processing is easy to explain, however human subjective experience is difficult to explain.


For example, consider what happens when a person is shown a color swatch and identifies it, saying "it's red". The easy problem only requires understanding the machinery in the brain that makes it possible for a person to know that the color swatch is red. The hard problem is that people also know something else—they also know what red looks like. (Consider that a person born blind can know that something is red without knowing what red looks like.)[k] Everyone knows subjective experience exists, because they do it every day (e.g., all sighted people know what red looks like). The hard problem is explaining how the brain creates it, why it exists, and how it is different from knowledge and other aspects of the brain.


Computationalism and functionalism

Main articles: Computationalism and Functionalism (philosophy of mind)

Computationalism is the position in the philosophy of mind that the human mind or the human brain (or both) is an information processing system and that thinking is a form of computing.[224] Computationalism argues that the relationship between mind and body is similar or identical to the relationship between software and hardware and thus may be a solution to the mind-body problem. This philosophical position was inspired by the work of AI researchers and cognitive scientists in the 1960s and was originally proposed by philosophers Jerry Fodor and Hilary Putnam.


Strong AI hypothesis

Main article: Chinese room

The philosophical position that John Searle has named "strong AI" states: "The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds."[l] Searle counters this assertion with his Chinese room argument, which asks us to look inside the computer and try to find where the "mind" might be.[226]


Robot rights

Main article: Robot rights

If a machine can be created that has intelligence, could it also feel? If it can feel, does it have the same rights as a human? This issue, now known as "robot rights", is currently being considered by, for example, California's Institute for the Future, although many critics believe that the discussion is premature.[227][228] Some critics of transhumanism argue that any hypothetical robot rights would lie on a spectrum with animal rights and human rights.[229] The subject is profoundly discussed in the 2010 documentary film Plug & Pray,[230] and many sci fi media such as Star Trek Next Generation, with the character of Commander Data, who fought being disassembled for research, and wanted to "become human", and the robotic holograms in Voyager.


Superintelligence

Main article: Superintelligence

Are there limits to how intelligent machines—or human-machine hybrids—can be? A superintelligence, hyperintelligence, or superhuman intelligence is a hypothetical agent that would possess intelligence far surpassing that of the brightest and most gifted human mind. Superintelligence may also refer to the form or degree of intelligence possessed by such an agent.[154]


Technological singularity

Main articles: Technological singularity and Moore's law

If research into Strong AI produced sufficiently intelligent software, it might be able to reprogram and improve itself. The improved software would be even better at improving itself, leading to recursive self-improvement.[231] The new intelligence could thus increase exponentially and dramatically surpass humans. Science fiction writer Vernor Vinge named this scenario "singularity".[232] Technological singularity is when accelerating progress in technologies will cause a runaway effect wherein artificial intelligence will exceed human intellectual capacity and control, thus radically changing or even ending civilization. Because the capabilities of such an intelligence may be impossible to comprehend, the technological singularity is an occurrence beyond which events are unpredictable or even unfathomable.[232][154]


Ray Kurzweil has used Moore's law (which describes the relentless exponential improvement in digital technology) to calculate that desktop computers will have the same processing power as human brains by the year 2029 and predicts that the singularity will occur in 2045.[232]


Transhumanism

Main article: Transhumanism

Robot designer Hans Moravec, cyberneticist Kevin Warwick, and inventor Ray Kurzweil have predicted that humans and machines will merge in the future into cyborgs that are more capable and powerful than either.[233] This idea, called transhumanism, has roots in Aldous Huxley and Robert Ettinger.


Edward Fredkin argues that "artificial intelligence is the next stage in evolution", an idea first proposed by Samuel Butler's "Darwin among the Machines" as far back as 1863, and expanded upon by George Dyson in his book of the same name in 1998.[234]


Impact

The long-term economic effects of AI are uncertain. A survey of economists showed disagreement about whether the increasing use of robots and AI will cause a substantial increase in long-term unemployment, but they generally agree that it could be a net benefit, if productivity gains are redistributed.[235] A 2017 study by PricewaterhouseCoopers sees the People’s Republic of China gaining economically the most out of AI with 26,1% of GDP until 2030.[236] A February 2020 European Union white paper on artificial intelligence advocated for artificial intelligence for economic benefits, including "improving healthcare (e.g. making diagnosis more precise, enabling better prevention of diseases), increasing the efficiency of farming, contributing to climate change mitigation and adaptation, [and] improving the efficiency of production systems through predictive maintenance", while acknowledging potential risks.[189]


The relationship between automation and employment is complicated. While automation eliminates old jobs, it also creates new jobs through micro-economic and macro-economic effects.[237] Unlike previous waves of automation, many middle-class jobs may be eliminated by artificial intelligence; The Economist states that "the worry that AI could do to white-collar jobs what steam power did to blue-collar ones during the Industrial Revolution" is "worth taking seriously".[238] Subjective estimates of the risk vary widely; for example, Michael Osborne and Carl Benedikt Frey estimate 47% of U.S. jobs are at "high risk" of potential automation, while an OECD report classifies only 9% of U.S. jobs as "high risk".[239][240][241] Jobs at extreme risk range from paralegals to fast food cooks, while job demand is likely to increase for care-related professions ranging from personal healthcare to the clergy.[242] Author Martin Ford and others go further and argue that many jobs are routine, repetitive and (to an AI) predictable; Ford warns that these jobs may be automated in the next couple of decades, and that many of the new jobs may not be "accessible to people with average capability", even with retraining. Economists point out that in the past technology has tended to increase rather than reduce total employment, but acknowledge that "we're in uncharted territory" with AI.[34]


The potential negative effects of AI and automation were a major issue for Andrew Yang's 2020 presidential campaign in the United States.[243] Irakli Beridze, Head of the Centre for Artificial Intelligence and Robotics at UNICRI, United Nations, has expressed that "I think the dangerous applications for AI, from my point of view, would be criminals or large terrorist organizations using it to disrupt large processes or simply do pure harm. [Terrorists could cause harm] via digital warfare, or it could be a combination of robotics, drones, with AI and other things as well that could be really dangerous. And, of course, other risks come from things like job losses. If we have massive numbers of people losing jobs and don't find a solution, it will be extremely dangerous. Things like lethal autonomous weapons systems should be properly governed — otherwise there's massive potential of misuse."[244]


Risks of narrow AI

Main article: Workplace impact of artificial intelligence

Widespread use of artificial intelligence could have unintended consequences that are dangerous or undesirable. Scientists from the Future of Life Institute, among others, described some short-term research goals to see how AI influences the economy, the laws and ethics that are involved with AI and how to minimize AI security risks. In the long-term, the scientists have proposed to continue optimizing function while minimizing possible security risks that come along with new technologies.[245]


Some are concerned about algorithmic bias, that AI programs may unintentionally become biased after processing data that exhibits bias.[246] Algorithms already have numerous applications in legal systems. An example of this is COMPAS, a commercial program widely used by U.S. courts to assess the likelihood of a defendant becoming a recidivist. ProPublica claims that the average COMPAS-assigned recidivism risk level of black defendants is significantly higher than the average COMPAS-assigned risk level of white defendants.[247]


Risks of general AI

Main article: Existential risk from artificial general intelligence

Physicist Stephen Hawking, Microsoft founder Bill Gates, history professor Yuval Noah Harari, and SpaceX founder Elon Musk have expressed concerns about the possibility that AI could evolve to the point that humans could not control it, with Hawking theorizing that this could "spell the end of the human race".[248][249][250][251]


The development of full artificial intelligence could spell the end of the human race. Once humans develop artificial intelligence, it will take off on its own and redesign itself at an ever-increasing rate. Humans, who are limited by slow biological evolution, couldn't compete and would be superseded.


— Stephen Hawking[252]

In his book Superintelligence, philosopher Nick Bostrom provides an argument that artificial intelligence will pose a threat to humankind. He argues that sufficiently intelligent AI, if it chooses actions based on achieving some goal, will exhibit convergent behavior such as acquiring resources or protecting itself from being shut down. If this AI's goals do not fully reflect humanity's—one example is an AI told to compute as many digits of pi as possible—it might harm humanity in order to acquire more resources or prevent itself from being shut down, ultimately to better achieve its goal. Bostrom also emphasizes the difficulty of fully conveying humanity's values to an advanced AI. He uses the hypothetical example of giving an AI the goal to make humans smile to illustrate a misguided attempt. If the AI in that scenario were to become superintelligent, Bostrom argues, it may resort to methods that most humans would find horrifying, such as inserting "electrodes into the facial muscles of humans to cause constant, beaming grins" because that would be an efficient way to achieve its goal of making humans smile.[253] In his book Human Compatible, AI researcher Stuart J. Russell echoes some of Bostrom's concerns while also proposing an approach to developing provably beneficial machines focused on uncertainty and deference to humans,[254]:173 possibly involving inverse reinforcement learning.[254]:191–193


Concern over risk from artificial intelligence has led to some high-profile donations and investments. A group of prominent tech titans including Peter Thiel, Amazon Web Services and Musk have committed $1 billion to OpenAI, a nonprofit company aimed at championing responsible AI development.[255] The opinion of experts within the field of artificial intelligence is mixed, with sizable fractions both concerned and unconcerned by risk from eventual superhumanly-capable AI.[256] Other technology industry leaders believe that artificial intelligence is helpful in its current form and will continue to assist humans. Oracle CEO Mark Hurd has stated that AI "will actually create more jobs, not less jobs" as humans will be needed to manage AI systems.[257] Facebook CEO Mark Zuckerberg believes AI will "unlock a huge amount of positive things," such as curing disease and increasing the safety of autonomous cars.[258] In January 2015, Musk donated $10 million to the Future of Life Institute to fund research on understanding AI decision making. The goal of the institute is to "grow wisdom with which we manage" the growing power of technology. Musk also funds companies developing artificial intelligence such as DeepMind and Vicarious to "just keep an eye on what's going on with artificial intelligence.[259] I think there is potentially a dangerous outcome there."[260][261]


For the danger of uncontrolled advanced AI to be realized, the hypothetical AI would have to overpower or out-think all of humanity, which a minority of experts argue is a possibility far enough in the future to not be worth researching.[262][263] Other counterarguments revolve around humans being either intrinsically or convergently valuable from the perspective of an artificial intelligence.[264]


Regulation

Main articles: Regulation of artificial intelligence and Regulation of algorithms

The regulation of artificial intelligence is the development of public sector policies and laws for promoting and regulating artificial intelligence (AI);[265][266] it is therefore related to the broader regulation of algorithms. The regulatory and policy landscape for AI is an emerging issue in jurisdictions globally, including in the European Union.[267] Regulation is considered necessary to both encourage AI and manage associated risks.[268][269] Regulation of AI through mechanisms such as review boards can also be seen as social means to approach the AI control problem.[270]


In fiction

Main article: Artificial intelligence in fiction


The word "robot" itself was coined by Karel Čapek in his 1921 play R.U.R., the title standing for "Rossum's Universal Robots"

Thought-capable artificial beings appeared as storytelling devices since antiquity,[36] and have been a persistent theme in science fiction.


A common trope in these works began with Mary Shelley's Frankenstein, where a human creation becomes a threat to its masters. This includes such works as Arthur C. Clarke's and Stanley Kubrick's 2001: A Space Odyssey (both 1968), with HAL 9000, the murderous computer in charge of the Discovery One spaceship, as well as The Terminator (1984) and The Matrix (1999). In contrast, the rare loyal robots such as Gort from The Day the Earth Stood Still (1951) and Bishop from Aliens (1986) are less prominent in popular culture.[271]


Isaac Asimov introduced the Three Laws of Robotics in many books and stories, most notably the "Multivac" series about a super-intelligent computer of the same name. Asimov's laws are often brought up during lay discussions of machine ethics;[272] while almost all artificial intelligence researchers are familiar with Asimov's laws through popular culture, they generally consider the laws useless for many reasons, one of which is their ambiguity.[273]


Transhumanism (the merging of humans and machines) is explored in the manga Ghost in the Shell and the science-fiction series Dune. In the 1980s, artist Hajime Sorayama's Sexy Robots series were painted and published in Japan depicting the actual organic human form with lifelike muscular metallic skins and later "the Gynoids" book followed that was used by or influenced movie makers including George Lucas and other creatives. Sorayama never considered these organic robots to be real part of nature but always an unnatural product of the human mind, a fantasy existing in the mind even when realized in actual form.


Several works use AI to force us to confront the fundamental question of what makes us human, showing us artificial beings that have the ability to feel, and thus to suffer. This appears in Karel Čapek's R.U.R., the films A.I. Artificial Intelligence and Ex Machina, as well as the novel Do Androids Dream of Electric Sheep?, by Philip K. Dick. Dick considers the idea that our understanding of human subjectivity is altered by technology created with artificial intelligence.[274]


See also

icon Computer programming portal

A.I. Rising

AI control problem

Artificial intelligence arms race

Behavior selection algorithm

Business process automation

Case-based reasoning

Citizen Science

Emergent algorithm

Female gendering of AI technologies

Glossary of artificial intelligence

Regulation of artificial intelligence

Robotic process automation

Universal basic income

Weak AI